Nick Pascoal | Portfolio

I'm Nick Pascoal, a motion graphics designer in the Boston area, currently at Cisco. I work on a wide range of projects and love experimenting with new design techniques to tell stories and communicate ideas.

Promontory

Project : Promontory
Tools : Cinema 4D, Unreal Engine, Megascans

An abandoned gothic ruin on a faraway island, this project served as my first with Unreal Engine, with some set pieces modeled and textured in Cinema 4D.

Étude

Project : Étude
Tools : Cinema 4D, Redshift, After Effects, Affinity Designer

In classical music, études are short pieces of music designed to help a player practice certain skills. I used this short project to learn about lighting, character animation, and rendering in Cinema 4D and Redshift.

2022

Experimental

Work

2021

Experimental

Work

2020

Experimental

Work

2019

Experimental

Work

2018

Experimental

Work

2017

Experimental

Work

2017 - Present

Experimental Motion Work

Slammers

Eyebots

Fish

Networks

Chasm

Onlygrass

Capsules

Baker Street

Lanterns

Loops

2.4

Simulacrum

The External World

Black Hole Sun

Check the Flow

"Eutow" by Autechre

Mire

firmament

Radiata

Boston Voyager Magazine:
Meet Nick Pascoal in Greater Boston

Today we’d like to introduce you to Nick Pascoal.

Thanks for sharing your story with us Nick. So, let’s start at the beginning and we can move on from there.


When I was a kid, I’d make clay animation movies on my computer in the basement of my house. Clay animation is very time-intensive.