I'm Nick Pascoal, a motion graphics designer in the Boston area, currently at Cisco. I work on a wide range of projects and love experimenting with new design techniques to tell stories and communicate ideas.
A promontory is a bit of rocky ground that sticks out from the main land into the sea. In this project I wanted to tell a story through an environment, in this case, an abandoned gothic ruin, on a faraway island. The combination of this new approach and a new tool I hadn't used before, Unreal Engine, felt like a sort of creative promontory, stepping out into the sea, yet still connected to solid ground.
When I was younger I played in school orchestras, where I would practice short pieces called études to learn certain violin techniques. I used this short project to learn about lighting, character animation, and rendering in Cinema 4D and Redshift.
Black Hole Sun
Check the Flow
"Eutow" by Autechre
Today we’d like to introduce you to Nick Pascoal.
Thanks for sharing your story with us Nick. So, let’s start at the beginning and we can move on from there.
When I was a kid, I’d make clay animation movies on my computer in the basement of my house. Clay animation is very time intensive.