A promontory is a bit of rocky ground that sticks out from the main land into the sea. In this project I wanted to tell a story through an environment, in this case, an abandoned gothic ruin, on a faraway island. The combination of this new approach and a new tool I hadn't used before, Unreal Engine, felt like a sort of creative promontory, stepping out into the sea, yet still connected to solid ground.
In classical music, études are short pieces of music designed to help a player practice certain skills. I used this short project to learn about lighting, character animation, and rendering in Cinema 4D and Redshift.
Today we’d like to introduce you to Nick Pascoal.
Thanks for sharing your story with us Nick. So, let’s start at the beginning and we can move on from there.
When I was a kid, I’d make clay animation movies on my computer in the basement of my house. Clay animation is very time intensive.