nick@nickpascoal.com
Étude — I used this personal project to learn and study skills I hadn't worked with much before in animation, like character rigging, lighting, cinematography, environment design, and a PBR workflow. Animation was done in Cinema 4D, rendered with Redshift, and color-corrected in After Effects.
Promontory — An abandoned gothic ruin on a faraway island, this served as my first deep dive into Unreal Engine. Modeling was done in Cinema 4D, then textured in Substance Painter.
2019
Experimental
Work
2018
Experimental
Work
2017
Experimental
Work
2019 - 2020
Experimental Motion Work
The Void
Mire
Onlygrass
Black Hole Sun
Chasm
Eutow by Autechre
Check the Flow
Radiata
Boston Voyager
Meet Nick Pascoal in Greater Boston
Alright – so let’s talk business. Tell us about Nick Pascoal – what should we know?
I’ve had a lifelong obsession with linking music and animation. When I’m not making animations, I make electronic music in Logic Pro. Something I’ve been trying to perfect for some time is a pipeline for integrating electronic music and 3D animation.