Étude — I used this personal project to learn and study skills I hadn't worked with much before in animation, like character rigging, lighting, cinematography, environment design, and a PBR workflow. Animation was done in Cinema 4D, rendered with Redshift, and color-corrected in After Effects.
Promontory — An abandoned gothic ruin on a faraway island, this served as my first deep dive into Unreal Engine. Modeling was done in Cinema 4D, then textured in Substance Painter.
2019 - 2020
Experimental Motion Work
Black Hole Sun
Eutow by Autechre
Check the Flow
Meet Nick Pascoal in Greater Boston
Alright – so let’s talk business. Tell us about Nick Pascoal – what should we know?
I’ve had a lifelong obsession with linking music and animation. When I’m not making animations, I make electronic music in Logic Pro. Something I’ve been trying to perfect for some time is a pipeline for integrating electronic music and 3D animation.